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Projects • Re: Marathon: Istoria - An Aleph One RPG Scenario

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An update is now available for Marathon: Istoria! Version 1.1 mainly deals with changes/improvements under the hood, but does have some noticeable differences from 1.0.

Mod DB
Lochnits (may need to update your browser)

1.1 CHANGELOG:

- Redesigned boss fight.
- New spells sounds to replace some of the weaker sounds from the previous version.
- New spherical mapped landscapes are available.
- Spells can now be accessed using a hotkey while holding down the aux trigger.
- MOAHs can fit in smaller spaces and are a new color.
- The game will automatically be saved upon completion, so you can easily reload to see your score.
- Uses class activations instead of body dialogue in score calculation.
- Black holes will no longer throw dead bodies around, which was especially dangerous for MOAHs.
- Terminals should display correctly in unusual aspect ratios.
- Various bug fixes and typo corrections.
- Overhead map filtering performance optimizations.
- Option to replace included soundtrack files with high-quality Bandcamp versions.
- Minor probability tweaks for "roaming" soundtrack event.
- Survival levels now let you choose Random for your class, and the game will choose for you.

Lastly, check out the 1.1 release trailer on YouTube if you're so inclined.

Statistics: Posted by Windbreaker — Aug 20th '24, 23:12



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